FourFourOne’s editors, David Lister and Matt Taylor, have had enough of all the “brave” web series and movie releases.
They are ready to give the Web what it’s looking for: A proper, real-world browser, one that can actually work.
They are calling it Brave Web Browser.
A browser that can run web applications and play videos.
And they’re hoping to release it this year.
The guys are calling their browser Brave, after the Norse god of thunder.
That’s right: The browser’s codename is the same as the Norse goddess of thunder, Thor.
So it’s not just a new title for an old browser.
The folks behind Brave have been busy designing a browser that they think will fit with the Web’s needs.
They’re aiming for the same level of speed, security, and performance that the current Web browsers offer, and they’re doing so with a real-time WebGL engine.
They’ve built Brave into a standalone browser, with an optional WebGL-capable app store, and it can be downloaded and used for free.
The Brave team hopes to have a release ready for the web in 2018, but that will depend on how many developers choose to jump in and help.
The guys want to give it a good name.
The developers behind Brave are working on their own browser, and the team is planning a major redesign, with a new WebGL API that allows for greater flexibility and more powerful applications.
They’ll also work on the Brave Web Player, which they hope will be the go-to browser for anyone who wants to run web content online.
If the Brave team succeeds in getting their browser into the hands of people who want to use it, they hope that the Web will finally catch up to what the world needs.
“The Web is changing so fast that if we want to keep up with it, we need a browser,” says Brian Johnson, a product manager for Brave.
“We can’t do that by just copying others’ work and sticking with it.”
The team is also planning to release a version of Brave for desktop PCs, but for now, the team hopes that the browser will be more of a companion than a replacement.
“We want to build the browser to be the first browser for people to use in their homes,” says Johnson.
“It’s going to be like having an iPad or a Kindle in your pocket, but with more options and capabilities.”
As a result, the Brave browser is a bit of a mixed bag.
It works well for many tasks, but the browser’s interface isn’t great for gaming.
You’ll probably want to switch to something like Chrome or Firefox to use Brave.
You might also want to stick with Firefox if you like a lightweight, native experience.
The browser has a few features that aren’t present in other browsers: a web address bar that’s hidden behind a toolbar, a scroll bar, and a pop-up popover to the left of the address bar.
These are features that make the browser a bit harder to navigate, especially if you’re using multiple browsers at the same time.
But if you use Brave, the web is going to feel more comfortable and more productive.
The browser has its own “user experience,” and its WebGL implementation is very good.
The Brave team is already working on the app store and other features that could make the Brave Browser even better.
It’ll probably have more improvements in the next few months, but its main goal is to help users quickly access their favorite web content.
The brave browser will likely take the form of a desktop or mobile app, with options for both desktop and mobile users.
The developers are also considering releasing an Android app, but they don’t plan to launch that first until 2019.
Brave’s goal is for the browser app to be usable on all modern Android devices, including tablets, smartphones, and even the Amazon Kindle Fire.
It’s also hoped that the app will be available on the Google Play Store.
“If the browser can scale up to the scale of most mobile apps, we can easily be in the billions of users,” says Brandon Smith, chief marketing officer for Brave, who’s also the head of its web development team.
“That would be really cool.”